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Tarkhen

I build Minecraft plugins focused on performance and player experience. Specializing in custom mechanics, NPCs, and server infrastructure.

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Experience
3 years
shipping Minecraft plugins
Focus
player UX
performance & stability
Core Systems
Backend Development

I build the backend systems that power successful servers.

Custom Gameplay
Unique mechanics & minigames
Infrastructure
Redis, SQL, & Cross-server sync
Packet manipulation
ProtocolLib, PacketEvents & NMS
Selected Work

Favorite Projects.

Plugins designed for performance and gameplay depth. Click a card for details.

Mob Neural Network

Self-Learning Mob AI.

Mobs that learn from combat to evolve strategies and squad compositions.

Key features
Mobs learn from every fight, evolving distinct personalities and combat strategies over generations.
Witch commanders dynamically recruit and command optimal squads of different mob types.
Train AI against AI at accelerated speeds to gather proper training data rapidly.
Why it matters
Makes PvE dynamic and challenging. Mobs adapt to players, removing predictable patterns.
Neural Networks Tactical AI Genetic Algorithms
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Fusion Anticheat

Physics-Based Anticheat.

A simulation engine that detects cheats by analyzing movement physics and combat statistics.

Key features
Detects aim assist via pitch delta analysis.
Momentum and frictional drag calculations for accurate movement prediction.
Dynamically adjusts for complex environments like bubble columns and slime blocks.
Why it matters
Analyzes movement quality to detect modern cheats without affecting legitimate players.
Statistical Analysis Physics Engine Lag Compensation
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Coronus NPCS

Packet-Based NPCs.

High-performance NPCs that handle interactions and skins without server lag.

Key features
Fetch and apply skins instantly by username via Mojang API.
Uses ProtocolLib to render NPCs client-side, ensuring zero server tick impact.
Bind server commands to NPCs to create interactive locators and utility bots.
Why it matters
A performance-focused alternative to entity-based NPCs. Great for lobbies and decorative elements.
Packet-based Skin-API Zero-Lag
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Ghost Replay System

Packet Replay System.

Detailed replay system for analyzing player behavior and verifying reports.

Key features
Captures raw network packets directly from the pipeline to record movement, animations, and interactions with 1:1 precision.
Spawns lightweight "Fake Players" that perfectly replicate the original user's skin, equipment, and metadata states.
Full control to seek, pause, and adjust speed for detailed analysis of every frame.
Why it matters
Review server events accurately. Useful for verifying player reports and debugging.
Packet Injection NMS
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About

Unintrusive Design.

Good plugins shouldn't get in the way. I build tools that enhance the game without interrupting it.

Java / JVM Bukkit / Paper Redis / SQL
Principles

My development approach.

Player Focused

Features should serve the player and improve their experience.

Performance

Optimized code that respects the server tick budget.

Code Quality

Readable, documented, and intuitive APIs.

Stability

Graceful error handling without crashing the server.

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